What Do You Feed the Dolphins in Minecraft

Dolphins are neutral mobs that live in non-frozen oceans, which grant a speed boost to players that swim near them.

Spawning [ ]

Dolphins are found in groups (pods) of 3–5 in all ocean biomes, except frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid.

10% of dolphins spawn as babies.‌[ Bedrock Edition only ]

Drops [ ]

When killed, dolphins drop 0–1 raw cod ( cooked cod if on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0–4 with Looting III. 1–3 are dropped as well.

Behavior [ ]

Dolphins jumping in water.

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats.

Players who sprint swim within a 9 block spherical radius of a dolphin receive Dolphin's Grace for 5 seconds‌[ Java Edition only ]. Players with Invisibility do not receive the effect unless they already had Dolphin's Grace before receiving Invisibility, or if they are wearing armor. In Bedrock Edition, the player simply gets a swimming speed boost without a status effect.

Dolphins are lured by dropped items that are inside nearby water blocks, knocking them around and chasing them.‌[ Java Edition only ] If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning.[1] If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, the dolphin is prevented from drowning.

Should the player or another mob hit a dolphin (unless the dolphin is killed within one hit‌[ Java Edition only ]), the whole pod retaliates, attacking all at once similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish.

Feeding dolphins raw cod or raw salmon improves their "trust" and interactions with the player, depending on the amount of fish fed.

When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck, buried treasure, or ocean ruins. Because they are locating the chest in the structures rather than the structures themselves, breaking the chests causes the dolphin to locate a new structure with intact chests. Dolphins also avoid guardians and elder guardians.

Weaknesses [ ]

If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin drowning. The water breathing effect prevents them from drowning.

Dolphins cannot ride boats, similarly to squid and all types of fish.

Dolphins can be towed by a lead.

Because the dolphin is an aquatic mob, they are affected by the Impaling enchantment.‌[ Java Edition only ]

Sounds [ ]

Java Edition:
Dolphins use the Friendly Creatures sound category for entity-dependent sound events.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Dolphin chirps Friendly Creatures Randomly while on land entity.dolphin.ambient subtitles.entity.dolphin.ambient 1.0 0.8 - 1.2 16
Dolphin whistles Friendly Creatures Randomly while in water entity.dolphin.ambient_water subtitles.entity.dolphin.ambient_water 1.0 0.8 - 1.2 16
Dolphin attacks Friendly Creatures When a dolphin attacks something entity.dolphin.attack subtitles.entity.dolphin.attack 1.0 1.0 16
Dolphin dies Friendly Creatures When a dolphin dies entity.dolphin.death subtitles.entity.dolphin.death 1.0 0.8 - 1.2 16
Dolphin eats Friendly Creatures When a fish is fed to a dolphin entity.dolphin.eat subtitles.entity.dolphin.eat 0.75 1.0 16
Dolphin hurts Friendly Creatures When a dolphin is damaged entity.dolphin.hurt subtitles.entity.dolphin.hurt 1.0 0.8 - 1.2 16
Dolphin jumps Friendly Creatures When a dolphin jumps entity.dolphin.jump subtitles.entity.dolphin.jump 0.75 1.0 16
Dolphin plays Friendly Creatures Randomly when a dolphin finds an item entity.dolphin.play subtitles.entity.dolphin.play 1.0 1.0 16
Dolphin splashes Friendly Creatures When a dolphin enters water entity.dolphin.splash subtitles.entity.dolphin.splash Around 0.1 or 0.02[sound 1] 0.6 - 1.4 16
Dolphin swims Friendly Creatures While a dolphin is swimming entity.dolphin.swim subtitles.entity.dolphin.swim Around 0.03[sound 2] 0.8 - 1.2 16
  1. Depends on the dolphin's motion, usually around 0.1 or 0.02.
  2. Depends on the dolphin's motion, usually around 0.03

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Friendly Creatures Randomly while on land mob.dolphin.idle 1.0 0.8-1.2
Friendly Creatures Randomly when in water mob.dolphin.idle_water 1.0 0.8-1.2
Friendly Creatures Unused sound event [2] mob.dolphin.attack 1.0 0.8-1.2
Friendly Creatures Randomly while on land mob.dolphin.blowhole 1.0 0.8-1.2
Friendly Creatures When a dolphin dies mob.dolphin.death 1.0 0.8-1.2
Friendly Creatures When a fish is fed to a dolphin mob.dolphin.eat 0.7 1.0
Friendly Creatures When a dolphin is damaged mob.dolphin.hurt 1.0 0.8-1.2
Friendly Creatures Unused sound event [2] mob.dolphin.jump 0.7 1.0
Friendly Creatures Unused sound event [2] mob.dolphin.play 1.0 0.8-1.2
Friendly Creatures When a dolphin enters water mob.dolphin.splash 1.0 0.8-1.2
Friendly Creatures While a dolphin is swimming mob.dolphin.swim 1.0 0.8-1.2

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Echolocation Feed a dolphin fish to have it lead you to treasure Feed a dolphin cod or salmon and have it lure you to treasure. 20G Silver

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-raw.png How Did We Get Here?
Have every effect applied at the same time A Furious Cocktail Have all of these 27 effects applied to the player at the same time:
  • Absorption
  • Bad Omen
  • Blindness
  • Conduit Power
  • Darkness
  • Dolphin's Grace
  • Fire Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Jump Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Night Vision
  • Poison
  • Regeneration
  • Resistance
  • Slow Falling
  • Slowness
  • Speed
  • Strength
  • Water Breathing
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
nether/all_effects

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Dolphin dolphin entity.minecraft.dolphin

Bedrock Edition:

Name Identifier Numeric ID Translation key
Dolphin dolphin 31 entity.dolphin.name

Entity data [ ]

Dolphins have entity data associated with them that contains various properties.

Java Edition:

  • Entity data
    •  CanFindTreasure: 1 or 0 (true/false) - if true, this dolphin can lead a player to treasure.
    •  GotFish: 1 or 0 (true/false) - if true, this dolphin got fish from a player.
    •  TreasurePosX: This dolphin's X coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.
    •  TreasurePosY: This dolphin's Y coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.
    •  TreasurePosZ: This dolphin's Z coordinate destination when leading a player to treasure, 0 if CanFindTreasure is false.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History [ ]

November 18, 2017 Dolphin (pre-release).png Dolphins were shown in a video clip during MineCon Earth.
Java Edition
1.13 18w15a Dolphin.gif Added dolphins.
18w19a Dolphins now swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19b Dolphins now drop experience.[3]
18w20c Dolphins on land now jump to try to get back into the water.
Dolphins now survive for two minutes out of water, instead of ten seconds.
18w21a Dolphins now lead players to treasure.
Dolphins can no longer wear armor.[4]
pre2 Dolphins can no longer sit in boats.[5]
pre6 Dolphins now bring the player to buried treasure more accurately.
1.14 19w08a Dolphins can no longer have armor equipped onto them with a dispenser.
1.18 21w40a Dolphins now only spawn between y=50 and y=64.
Bedrock Edition
1.4.0 beta 1.2.20.1 Dolphin BE Revision 1.png Dolphin BE Revision 1.png Added dolphins and baby dolphins. Baby Dolphins are a version exclusive.
beta 1.2.20.2 Dolphin.gif Dolphin.gif The models of dolphins have been updated with minor adjustments to the orientation of their fins.
Dolphins now have sounds.
1.5.0 beta 1.5.0.0 Dolphins now lead players to shipwrecks and underwater ruins.
1.16.100 beta 1.16.100.51 Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds.
Dolphins on land now try to get back into the water.
1.18.0 beta 1.18.0.21 Dolphins now only spawn between y=50 and y=64.
Legacy Console Edition
TU69 1.76 Patch 38 Dolphin BE Revision 1.png Dolphin BE Revision 1.png Added dolphins.
Baby dolphins can be spawned when the player uses a spawn egg on an adult dolphin.

Issues [ ]

Issues relating to "Dolphin" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[6]
    • This was also done with pandas.
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13.
  • Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
  • In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct Baiji Dolphin. The Panda won the vote and was added into the game.[7]
  • During development, there were large disagreements between developers over how Dolphins should behave.[8]

Gallery [ ]

In other media [ ]

References [ ]

  1. MC-221510
  2. a b c MCPE-53297
  3. MC-128681
  4. MC-128493
  5. MC-128241
  6. "Talking Dolphins" – Minecraft.net, May 19, 2018
  7. https://mc.163.com/pe/client/activity/voteforanimalpc/
  8. https://www.youtube.com/watch?v=DEIj2Nob234

hawkingthe.blogspot.com

Source: https://minecraft.fandom.com/wiki/Dolphin#:~:text=Feeding%20dolphins%20raw%20cod%20or,buried%20treasure%2C%20or%20ocean%20ruins.

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